Topics of the week

The main themes of the intensive week guided our program and all the topics of daily activities were related to collaboration, co-production and gamification.

All the topics are mentioned here, but part of the material is included in to our e-Learning material.

Day 1.

Introductions to the main themes (collaboration / doing things together in mental health, co-production), to project and intensive week participants.

Day 2.

We started co-production by exploring collaborative mental health care in different countries, based on pre-assignments.

Here are the posters of collaborative mental health care in STRENCO countries. Participants focused especially  to the differences and similarities in collaboration.

Day 3

This day was all about games and gamification in mental health field.

Day 4

Comptence tool

Days 5 and 6

Collaborative mental health work – how it looks like based on intensive week?

Last two days we focused to define collaborative practice in mental health work  from different perspectives. Intensive week participants showcased their posters in training day:

Different perspectives  (role  of  cultural  sensitivity, social norms, existing  policy and duty  of  care) , which might affect to collaborative mental health care.

Collaborative mental health care from different perspectives

How would an ideal collaborative learning look like?

Attitude matters – being in the same level

  • Breaking down the mental barriers: knowing about them and being able to change them
  • Open minded strength and vision
  • Allow for critical thinking, constructive feedback and freedom of expression
  • Be honest, respect and support
  • Sometimes trying to be a bit less good: equality between all the stakeholders
  • Promoting empowerment and diverse perspectives

Put collaborative learning in to action:

  • Create stimulating environment, e.g. round tables provoke more common dialogue than classic classrooms
  • More team learning, team spirit and encouragement within the team
  • More responsibilities for teams and students, they are specialists with their own learning
  • Create opportunities for enhancing different ways of learning
  • There is more learning from lived experiences: incorporate service user family carers and more education led by experience experts and teachers together
  • Allow sharing best practice from elsewhere e.g. between different trusts
  • Multi professional viewpoints and education
  • More simulation
  • Concrete cases to work collaboratively makes learning more interactive and reflecting

What about the development of eLearning materials? How would an ideal STRENCO-webpage look like?