Welcome to the STRENCO eLearning Hub
All the materials were co-produced within International Communities of Practice (involving students, academics, practitioners and service users from Belgium, England, Finland, Greece and Ireland) and they include five main themes:
- Co-production and collaborative working in mental health
- Technology, eMental Health and Gamification in mental health
- Co-produced Mental Health Promotion
- Working with families in co-produced ways
- Working with complex mental health care in co-produced ways
Part of the materials are translated also in other languages (Dutch, Greek and Finnish). You can find example these eLearning materials and much more under the main themes:
Co-production is an emerging and evolving concept in mental health, this presentation aims to provide some background information on its application to mental health.
In this presentation, service user advocate Barry Hurley offers a perspective on co-production in mental health.
In this presentation , Evanthia Sakellari considers the aspects of collaborative practice in mental health.
Dr Simon Malfait from the University of Gent delivers a keynote presentation for STRENCO participants on co-production in mental health research. In this first part, he explores co-design as the starting point.
The second part of Dr Simon Malfait’s keynote presentation for STRENCO participants on co-production in mental health research. In this second part, he explores the nine points for action in co-design.
This podcast introduces the main concepts of gamification.
This podcast explores how the concept of gamification can be applied to mental health.
This podcast explores how we can use games to improve collaborative relationships in mental health.
Using virtual reality to support mental health.
The importance of data protection and cyber security in health care.
This presentation looks at the application of co-production to mental health promotion. It provides information on the development of a novel teaching and learning strategy.
This podcast discusses how games can be used in mental health promotion.
A case study on using gaming principles to increase knowledge and understanding of mental health promotion
In this presentation, we explore how co-produced relationships with families can be accommodated within the recovery paradigm.
This podcast explores how games can be used when working with families.
An interactive work package on complex mental health care in Anorexia Nervosa.
A co-produced package on the complexities of working with Borderline Personality Disorder.
An interactive work package that explores the dimensions of self-help and how it can aid in the complex pathway to recovery,
Exploring the competencies used in complex care in a case study simulation.