Welcome to the STRENCO eLearning Hub
All the materials were co-produced within International Communities of Practice (involving students, academics, practitioners and service users from Belgium, England, Finland, Greece and Ireland) and they include five main themes:
- Co-production and collaborative working in mental health
- Technology, eMental Health and Gamification in mental health
- Co-produced Mental Health Promotion
- Working with families in co-produced ways
- Working with complex mental health care in co-produced ways
Part of the materials are translated also in other languages (Dutch, Greek and Finnish). You can find example these eLearning materials and much more under the main themes:
Co-production and collaborative working in mental health

Understanding the concept of co-production
Co-production is an emerging and evolving concept in mental health, this presentation aims to provide some background information on its application to mental health.

Service user perspective on co-production
In this presentation, service user advocate Barry Hurley offers a perspective on co-production in mental health.

Collaborative mental health working
In this presentation , Evanthia Sakellari considers the aspects of collaborative practice in mental health.

Co-production and co-design in mental health research (Part 1)
Dr Simon Malfait from the University of Gent delivers a keynote presentation for STRENCO participants on co-production in mental health research. In this first part, he explores co-design as the starting point.

Co-production and co-design in mental health research (Part 2)
The second part of Dr Simon Malfait’s keynote presentation for STRENCO participants on co-production in mental health research. In this second part, he explores the nine points for action in co-design.
TECHnology, eMental Health and Gamification in mental health

The main concepts of gamification
This podcast introduces the main concepts of gamification.

This podcast explores how the concept of gamification can be applied to mental health.

This podcast explores how we can use games to improve collaborative relationships in mental health.

Virtual Reality and its uses in mental health
Using virtual reality to support mental health.

Cyber security and privacy protection
The importance of data protection and cyber security in health care.
Co-Produced Mental Health Promotion

Health promotion using co-production
This presentation looks at the application of co-production to mental health promotion. It provides information on the development of a novel teaching and learning strategy.

Games and mental health promotion
This podcast discusses how games can be used in mental health promotion.

Mental health promotion in the Maaklab
A case study on using gaming principles to increase knowledge and understanding of mental health promotion
Working with families in co-produced ways

In this presentation, we explore how co-produced relationships with families can be accommodated within the recovery paradigm.
Working with complex mental health care in co-produced ways

Complexity and Simplicity of Mental Health Nursing
Lecture on the complexity of mental health care

Complex mental health care: Anorexia Nervosa
An interactive work package on complex mental health care in Anorexia Nervosa.

Working collaboratively with people diagnosed with borderline personality disorder
A co-produced package on the complexities of working with Borderline Personality Disorder.

Stigma and growing through self-help
An interactive work package that explores the dimensions of self-help and how it can aid in the complex pathway to recovery,

Carolien: A Competency-based case study
Exploring the competencies used in complex care in a case study simulation.